You are the PelletDon't get eaten.

May secretly be a bullet hell. 

Tip - Try to manipulate the snake's head into bugs for bonus points. The safest way to get to the higher levels is to keep the board as clear as possible by using the snake aggressively. Additionally, if you clear all the enemies on a stage, the game will immediately advance without you having to wait for the timer. So don't just try to run away!

(Something pretty cool might happen if you reach level 15...)

Comments/feedback/bug reports appreciated!

--V1.1.1 Patch Notes--

Bigger features:

  • Quick-start mode - start at any level you've reached previously (PS - pressing 'U' on the starting screen will unlock all levels.)
  • Snake AI has been adjusted to be substantially more helpful for catching bugs.
  • Bugs and bullets are now animated.
  • Arrow key Support

Smaller tweaks:

  • SFX and music has been audio-balanced better.
  • 2nd and 3rd snake start with additional segments.
  • Moth's 'pre-shoot' effect is slightly more pronounced.
  • Various hitboxes have been adjusted (mostly in the player's favor)
  • Snake speed has been increased at lower levels. 
  • Performance of snake's pathfinding has been improved to reduce lag at higher levels.
  • One snake speed increase level has been replaced with a bullet speed boost level (this was already happening, just not mentioned to the player)
  •  Level timers have been slightly reduced (since the snake is nicer and faster now).
  • The number of bugs spawned has been slightly increased at various levels. The maximum number of bugs after reaching level 15 has been increased. 
  • Tips show in a set order to better tutorialize the player. 
  • Moved the red 'next level hint' text so that it is doesn't obscure the playing field. It lasts slightly longer.
  • Score increases smoothly instead of only in one-second intervals.
  • The 'full clear bonus' text is now visible (I accidentally hid it behind the 'next level hint' text - did you notice? Drove me nuts all week)
  • Reskinned the music button (it was literally the default Godot button since multiple music tracks was a last-hour addition)


Small/final patch 1.2 to come later this week.

-- Credits --
Code/Art/SFX by me
Mud by Eggy Toast, Free Music Archive, CC BY-NC-SA
Chill by Eggy Toast, Free Music Archive, CC BY-NC-ND
Death Valley by Eggy Toast, Free Music Archive, CC BY-NC-ND
Catastrophic Success by Eggy Toast, Free Music Archive, CC BY-NC-S
Pressure by Eggy Toast, Free Music Archive, CC BY-NC-ND
Large Bells by Eggy Toast, Free Music Archive, CC BY-NC-ND

Eggy Toast's music is really great, check it out here.

This game is licensed under CC BY-NC-SA.

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorSoul_Turtle
GenreAction
Made withGodot
Tags2D, Arcade, Bullet Hell, Game Maker's Toolkit Jam, Pixel Art, snake
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

Comments

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really good game, loved the way difficulty increase.

You are a really good developer

Really good game. Pretty visuals and very good implementation. couldn't get past a high score of 2228.  wish it was a bit easier :p